heal_or_execute: (Professors must lecture.)
[personal profile] heal_or_execute
Player Info
Name: Jesse
OOC Journal: None
Over 18? Y
Email/IM/Plurk: jdmegalomaniac2 on AIM, stroopwafeling @ Plurk
Current characters: None, also applying for Count Dooku

Character Info
Name: Mordin Solus

Canon: Mass Effect

Age: Late 30s, exact age unknown.

Canon/AU/CR AU: Canon

Reference: Mordin on the Mass Effect wiki

History: N/A

Canon Point: After death in Mass Effect 3, sacrificing himself to cure the genophage.

World Information:

Mordin’s story is set in the 22nd century, after humanity has unified into the Systems Alliance, achieved interstellar travel, and taken its place among a thriving galactic community of sentient species. Mordin himself is a Salarian, a species of hot-blooded amphibians known for their intelligence, inventiveness, and observational skills. Salarian metabolisms are very rapid, allowing them to function on one hour of sleep a day and making them talk fast, think fast, and move fast. Salarians are egg-layers with little conception of romance or sexuality; egg fertilization is strictly for reproduction and is arranged through contract. 90% of the species is male. Their lifespan is roughly 40 human years, and Mordin is in his last decade.

Salarians are one of the three primary species of the Citadel Council, the main governing body for most of the Milky Way Galaxy. The long-lived, monogendered Asari were the first to discover the Citadel: an immense and ancient space station filled with secrets and technology, maintained by its own biological drones and just waiting for new inhabitants. The Asari, the Salarians, and the disciplined, militaristic Turians made the Citadel the capital of galactic governance. They also discovered the indestructible Mass Relays floating in space, which formed a network for interstellar travel.

For centuries the Council races believed the Citadel and Mass Relays had been created by an extinct race known as the Protheans. In the words of a certain Admiral from another science fiction franchise, it was a trap. The Protheans did not build the Mass Relays or the Citadel, nor were they the first to discover them. All organic civilization in the Galaxy stretching back for hundreds of millions of years had been systematically exterminated in a cycle of extinction, perpetrated by the true creators of the Relays: enormously advanced machines called Reapers.

Every 50 000 years the Reapers would appear, ‘harvest’ all spacefaring organic species, cover up the butchery, then retreat from the Galaxy until new civilizations evolved. The Reapers made their harvests easier by ensuring that societies based their transport and technology around the Relays and their government around the Citadel. Each time, they would face familiar technologies and a predictable center of commerce and governance. The Mass Effect series focuses on the efforts of an indomitable human Commander named Shepard to thwart the Reapers. At the time Mordin is taken from, the Reapers have launched their invasion in earnest and every spacefaring civilization in the Milky Way is fighting for existence.

The Reapers were laying the groundwork for their return centuries before the beginning of the Mass Effect series. It is implied they were behind the invasion of insectoid creatures that formed the Rachni Wars, an event of particular importance to Mordin Solus’ background. Long story short, the Rachni were kicking the Galaxy’s collective ass, and the Salarians provided cultural and technological uplift to a race of exceptionally good fighters called the Krogan, recruiting them to defend the Galaxy. The Krogan’s ferocity and high population were able to match Rachni numbers, defeating the invasion.

After they saved the Galaxy, the Krogan became its newest threat: their explosive population growth and natural aggression led to conflict over territory that escalated into the Krogan Rebellions. Once again, the Galaxy was gotten its ass kicked until the Salarians did something drastic. They created the genophage, a plague that reduced the Krogan birth rate, taking away their main advantage- and rendering them a dying race without hope. Centuries after the Krogan defeat, the Salarians were still convinced the genophage was vital to galactic security, and released an updated version to prevent Krogan adaptation. Mordin Solus was the lead researcher of this project, and dealing with his participation in it is one of the central parts of his character.

Other key factions of the setting include Cerberus, a pro-human extremist faction that employs and resurrects Shepard in the second game, the undead servant races of the Reapers like Husks and Collectors, and various mercenary and pirate factions roaming around the lawless Terminus Systems. The dark pinnacle of the Terminus is of course the space station Omega, where Mordin once lived and worked and where the Outsiders RP is set.

The technology in this setting is far advanced beyond that of a contemporary setting, but life in the Mass Effect universe can still be related to a 21st-century perspective. Strict treaty limitations on genetic engineering have curbed the potential for organic beings to radically reinvent themselves. Weapons fire limitless ammunition and use 'thermal clips', but are still recognizable as pistols, submachine guns, and assault rifles. Warfare comes down to infantry squads slugging it out as often as it does vast fleet battles between starships. Exotic ‘Element Zero’ produces the titular Mass Effect underlying starship travel and cause mutations leading to telekinetic biotic superpowers, but in between adventures characters still go to clubs to dance and are harassed by advertisements for beauty products. There are many touches of familiar daily life amidst alien civilizations and ancient mysteries, creating a world wondrous yet easy to relate to.

This iteration of Mordin assumes that during her adventures Shepard was a Paragon of justice and restraint: sparing or saving Shiala, the Rachni Queen, Wrex, Kirrahe, Ashley, and the Council while nominating David Anderson to be the first human Councilor. It also assumes that after joining Cerberus Shepard recruited the full squad for the Suicide Mission, gained all their loyalties, and brought them all home alive. It also assumes that she used Paragon choices throughout (except that one Renegade Interrupt that headbutts a Krogan because let’s face it everyone needs to take that one) and destroyed the Collector Base, the Shadow Broker, and the Alpha Relay. During the Reaper War, Shepard dealt honestly with the Krogan and cured the genophage despite Salarian interference, resulting in Eve surviving and Mordin sacrificing himself to undo his great crime.

Personality:

Even for a people renowned for their intellects, Mordin Solus is a true genius. His primary discipline is genetics, but he is also an extremely accomplished doctor, researcher, technician and inventor. Mordin knows he is brilliant and acts accordingly, plunging into problems and conversations with casual arrogance driven more by efficiency than contempt. Mordin doesn't feel a need to look down on others; he simply knows full well what he's capable of and applies himself to the fullest regardless of what might be more diplomatic.

He is friendly, upbeat, enthusiastic, and a killer. He follows a consequentialist moral philosophy that is often at odds with his medical duties and deep personal convictions. He considers himself to be logically compelled to save as many lives as possible through whatever means possible, usually through medicine and science, other times by shooting mercenaries in the face and engineering plagues.

Mordin is not a cold-hearted mad scientist however. His commitment to science and medicine is based around a very solid moral core that is constantly struggling with the consequences of his actions with the Krogans. As he says: ‘Hard to see big picture behind pile of corpses.’ His end-means attitude is combined with compassion, and a deep appreciation for the preciousness of sentient life and the acquisition of knowledge. He also has very solid lines he will not cross for the sake of science, refusing to experiment on living sentient beings or condone torture.

This is why despite his commitment to logic and science, he is also a passionate artistic connoisseur. Mordin considers art and culture to be defining elements of sentient beings and has himself has participated in musical theatre, most memorably in performing Gilbert and Sullivan. This is related to his deep love of challenge and exercising his mind: difficult and dangerous situations excite Mordin, as they provide him an impetus for invention and improvisation.

In personal relationships, Mordin is outgoing and affable, eager to learn about other people and help them if possible. His observational skills are on display here as well, as he has a tendency to analyze new faces and situations out loud. Those who earn his trust earn a very loyal and dependable ally and an intelligent, if quirky, confidant.

At the time of his death, Mordin's views have developed somewhat from the last game. He retains a perspective that is practical to the point of ruthlessness, but it has been tempered more by compassion and humility. At the time of his death, Mordin has come to view his genophage work as a rare mistake on his part. Thanks to his exposure to Eve and a different side of Krogan culture, he now believes that there were too many variables at play to know for sure that a cured Krogan would be a galactic threat, which was the sole justification for the genophage project. He was willing to lay down his life to undo this mistake, and was at peace doing so.

Abilities, Weaknesses, and Power Limitations:

Mordin’s greatest and most obvious ability is probably his mind. He is a genuine genius, equally adept at technological research, genetic engineering, medical breakthroughs, rapid deduction, and patter songs. His memory is photographic, an inherent Salarian trait. He often acts absentminded because his mouth is running just as fast as his brain. Other than that, Mordin has no inherent ‘powers’ beyond his weaponry and technology, detailed in the Inventory section.

In terms of skills beyond the scientific, Mordin is proficient with heavy pistols and submachine guns. He is an experienced field agent at missions involving reconnaissance, sabotage, and infiltration. In a squad, his main role is providing medical assistance and fire support through specialized tech attacks.

In combat, Mordin is more fragile than most of his contemporaries. His shields and armour are weaker in Mass Effect 2, and he often falls in firefights. It’s also noteworthy that Mordin is one of the most common characters to die during the Suicide Mission, and that there are multiple canonical deaths for him in the third game. The bottom line is that despite his skills, Mordin is no tank.

It should also be noted that Mordin is nearing the upper limit for the natural lifespan of his species, and is beginning to feel his age. At the time of his death, he was considering retirement to a life that involved fewer impossible feats of science and shooting people. This may come to affect what he's capable of once he returns to Omega.

Inventory:
In addition to his eternal laboratory suit that he’s wearing, the Professor will arrive with three units of medi-gel, and one customized medical omni-tool. In addition to a wide range of medical, scientific and mechanical functions, Mordin’s omni-tool is capable of firing unique projectile attacks: armour-destroying Incineration rounds, freezing cryo blasts, and paralyzingly painful neural shocks. The omni-tool also stores reams of scientific data for the Professor to call upon whenever exposition requires. Finally Mordin will be armed with one M-3 Predator Heavy Pistol with spare thermal clips.

Appearance: Mordin wallpaper

Alternate Universe Info
If AU, how is your version different from canon, and how will that come across?

Samples
Log Sample: Mordin sciences Bender from Futurama

Network Sample:

Hello. Professor Mordin Solus, former Omega resident. Also, current Omega resident. Reason for this transmission. Thought it would be helpful to provide more information on Omega to newcomers. Increase your odds of survival, cut down on new patients. Prevention preferable to cure.

Main health risks obvious: insecurity, violence. Will focus more on overlooked threats. Just as easy to die from plague as bullets on Omega.

Omega utilities tend to be unreliable. Degraded infrastructure, no central authority for maintenance. Sanitation quality [sniff] questionable. Should be on guard against diseases, moulds, parasites. Recommend precautions with waste disposal and personal hygiene.

Secondary issue of infrastructure: accidents. Contamination from toxic substances, railings giving way, serious infections of minor cuts and scrapes. [Inhale.] Mining safety especially problematic. Urge avoidance of those areas. Understand recent arrivals being put on repair duty- clean-up from recent battle. No real standards for workplace safety. Will have to take care of yourselves. Always be aware of risks.

Finally, need to address medical matter. Personal matter, as well. Aware situation uncertain, frightening. Different universe, hostile environment, unknown dangers. Different species react differently to stress. Common to see increase in reproductive urges, response to heightened danger. Can lead to its own risks, especially in cross-species interactions. Incompatible amino acids, new diseases, cultural misunderstandings. Awkward. Will avoid going into details, but have charts if necessary. Also diagrams, ointments, variety of antibiotics. Can promise total confidentiality, regardless of patient or problem.

Still trying to get clinic fully operational again. In meantime, available for contact on Extranet if you need me.

Profile

heal_or_execute: (Default)
heal_or_execute

March 2013

S M T W T F S
     12
3456789
101112131415 16
17181920212223
24252627282930
31      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jul. 22nd, 2017 06:35 am
Powered by Dreamwidth Studios